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The wizard Tasha, whose great works include the spell "Tasha's Hideous Laughter", has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all! Full of expanded content for players and DMs alike, this book is a great companion to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the Artificer class, a master of magical invention! And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies!
Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in a fifth edition D&D campaign.
Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberrona war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world's war-ravaged peoples. Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. Meld magic and invention to craft objects of wonder as an artificer. the first official class to be released for fifth edition D&D since the Player's Handbook. Flesh out your characters with a new D&D
Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds - crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs - vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
Mordenkainen hails from the City of Greyhawk, but over the eons he has expanded his mastery of the major conflicts in the multiverse. Mordenkainen`s Tome of Foes not only contains everything you need to run challenging new monsters at the table with your friends but also provides tons of storytelling information on some of the most contentious relationships in the multiverse. Players will love to delve into Mordenkainen`s Tome of Foes to search for story hooks to use with their characters, as well as try out some of the player options for races like tieflings and elves, or maybe an otherworldly githyanki or githzerai. Dungeon Masters looking for inspiration and greater challenges for players who have reached higher levels of play will find much to explore in Tome of Foes.
Play Dungeons & Dragons in the Magic: The Gathering world of Theros-a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.Contents: Rise above the common throng with supernatural gifts, abilities that give you remarkable powers that set you on the path to legend.Explore Theros as a satyr or leonin-mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time.Master new powers with Magic: The Gathering-inspired subclasses like the Bard's College of Eloquence and the Paladin's Oath of Heroism.Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. Wield the weapons of the gods-five signature artifacts used by Theros's deities.
The Spellbook Cards card decks are an invaluable resource for any magic-user. Having all of your spell details right at your fingertips saves you having to spend time searching through books in the middle of an encounter. And you can easily consult the entire deck when selecting new spells to learn. After each long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time.
Volo?s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere. Dive deep into the story behind D&D's most popular and iconic monsters, including beholders, mind flayers, and the yuan-ti, as well as classics like orcs, gnolls, and kobolds. Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons, such as the froghemoth, the neogi, and the vargouille. Open up new race options, including the goblin, the orc, and the firbolg. The esteemed loremaster Volothamp Geddarm is back and he?s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn?t believe Volo gets some of the important details quite right. Don?t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the
Beauty is in the eye of the beholder, but evil is in its heart! The Xanathar - Waterdeep`s most infamous crime lord, and a beholder to boot. You`d be shocked to discover just how much he knows about you! Yes, you, adventurers! Assembled here in Xanathar`s Guide to Everything is new information on adventurers of every stripe. In addition, you`ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar`s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.