Showing 49–72 of 175 results
Visions of a dark and fantastic world haunt Paul Tanasin, but when he discovers they are prophecies from Mirandus--a world in which he's destined to become a fearsome destroyer--He'll have to embrace the fear, rise up as The Dark One, and shatter everything.
Deep beneath the waves Grue discovers love after finding Shakespeare's plays in cola bottles. When his first attempt at companionship in the world above ends . . . poorly, Grue searches for the person who cast the plays into the sea. What he finds is love in the arms of Giulietta?but with his wicked past catching up to him, Grue must decide if becoming a new man means ignoring the monster he was. o Brand-new hardcover edition of Jonathan Case's debut graphic novel!
Gifted? Join the Death Vigil in their ongoing war against the ever-growing power of the Primordial Enemy! The only catch is you have to die first. Become a corporeal immortal Death Knight, and obtain reality-altering weaponry in the never-ending battle between Good and Evil. Collects DEATH VIGIL #1-8
Myth, hack, sex symbol, stark raving lunatic-all of these words have been used to describe Antonio Luna, the world's greatest living adventurer. Or at least he was until 20 years ago, when he mysteriously vanished from the public eye. Now the 90-year-old has returned and claims to be on his deathbed. Which is where Valentine Richards, a failed novelist turned reporter, comes in. Val is hired to travel to Luna's remote castle home and uncover where the old star has been all these years, and just how much of what he says is actually true. But once Val starts to hear Luna's tale, she finds herself entering into an insane world of psychedelic violence and explosive supernatural adventure. Collects issues #1-6.
THE WICKED + THE DIVINE writer KIERON GILLEN teams up with artist supernova STEPHANIE HANS (THE WICKED + THE DIVINE, Journey Into Mystery) for her first ongoing comic! DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players. If KIERON's in a rush, he describes it as "Goth Jumanji", but that's only the tip of this critically acclaimed obsidian iceberg. Collects DIE #1-5.
No one can escape DIE until everyone agrees to go home. Or rather, no one can escape DIE until everyone who is alive agrees to go home. The commercial and critical hit second arc of the bleakly romantic fantasy fiction series starts to reveal the secrets of the world, and our heroes' pasts. There's always the chance they'll escape DIE. They'll never escape themselves. Collects DIE #6-10.
In the world of DIE, the players are now real players. Countries are their pieces, and the board threatens to run red with blood. Who is the Queen, and who are pawns? Who's playing to win? Who's forgotten what they're playing for? And what will they do when they're reminded of the real stakes? The critically acclaimed dark fantasy smash hit goes epic in its third volume. Collects DIE #11-15.
In this new chapter from BioWare's dark fantasy universe, a team of Inquisition agents attempt to recruit the deadly elven warrior Fenris in order to stop a devasting weapon from falling into the wrong hands. A canonical continuation of stories begun in the multiple game of the year award-winning Dragon Age: Inquisition! Collects issues #1-#3 of the series.
In Bioware's dark fantasy world of Thedas there are those who are willing to sacrifice their humanity for wealth and power, and those who will die to protect innocent people from them. Empires approach open conflict, assassins lurk in every shadow, and dark forces aim to throw the land into chaos. Heroes will arise from the most unlikely of places to face the darkness approaching. Collects Dragon Age: The Silent Grove #1-#6, Dragon Age: Those Who Speak #1-#3, Dragon Age: Until We Sleep #1-#3, Dragon Age: Magekiller #1-#5, and Dragon Age: Knight Errant #1-#5.
The Wong Clan must leave their ruined homeland for a better life in the mythical Old Land, but to get there they must follow the dragon path, where their sworn enemies, the Dragon Tribe, rule. During a surprise attack, Prince Sing is separated from his clan. With the help of Ming, a powerful mystic from the Old Land, and Midnight, a monstrous warrior beast, Prince Sing must do all he can to save both his family and the Dragon Tribe from mutual destruction. Available in softcover and hardcover editions.
Don't miss this exclusive, original story set between seasons 3 and 4 of the hit animated series The Dragon Prince! The Dragon Prince has been reunited with his mother, the Human Kingdoms and Xadia are at peace, and humans and elves alike are ready to move on. Only Rayla is still restless. Unable to believe Lord Viren is truly dead, she remains trapped between hope and fear. When an ancient ritual calls her, Callum, and Ezran to the Moon Nexus, she learns the lake is a portal to a world between life and death. Rayla seizes the opportunity for closure - and the chance to confirm that Lord Viren is gone for good. Will Rayla's quest to uncover the secrets of the dead put her living friends in mortal danger? Available in softcover and hardcover editions.
Following the events of Ghost Hog, Truff, Claude, and Stanley are joined by a new friend, Vern, as he gears up for the big race back home in Dragon Racer! He's never won the race before...but this could be his year!Vern's been practicing and practicing, both on and off the road. The other racers tease the fast-driving dragon about his abilities on the track, so he'll have to put the pedal to the metal and prove he's got the speed and finesse to compete in this year's race. But when a young racing fan falls ill and urgently needs a doctor, will Vern be able to face his greatest challenge yet and prove that he's got what it takes behind the wheel to save the day?" Zoom into this fast-paced graphic novel full of friendship, teamwork, and believing in yourself.
SPECIAL LOW INTRODUCTORY PRICE OF $9.99! COPPERHEAD writer JAY FAERBER teams with rising star SUMEYYE KESGIN to unveil ELSEWHERE: the fantastic story of what really happened to Amelia Earhart. Mysteriously transported to a strange new world filled with flying beasts and alien civilizations, Amelia desperately struggles to return home. Along the way, she forges alliances and makes enemies as she goes from aviator to freedom fighter in a rebellion against a merciless warlord!
From New York Times bestselling Mind MGMT creator Matt Kindt and Black Hammer's David Rub n comes this fantasy adventure about a science-minded hero intent on keeping the balance between Earth and a magic world! Portals between Earth and the Ether begin to crack open unleashing devastating magical fury on our planet and only adventurer Boone Dias can seal the breaches. In order to put an end to this chaos, Boone recruits a powerful team of mystical beings including a grumpy, spell-writing fairy; a bickering, lavender gorilla; and a bull-headed, motorcycling, spell-hacker. These heroes set off on a journey taking the reader through the center of volcanoes, deserts full of living mummies and sphinxes, and a bizarre fairy forest in an effort to save both worlds from complete destruction! Collecting issues #1-5 of Ether series II and featuring a sketchbook section with bonus art from Paul Pope, Mike Allred, Bill
A science-minded adventurer gets mixed up in the mysteries of a fantasy world in this charming new adventure from an award-winning creative team. Boone Dias is an interdimensional explorer, a scientist from Earth who has stumbled into great responsibility. He's got an explanation for everything, so of course the Ether's magical residents turn to him to solve their toughest crimes. But maybe keeping the Real and the Abstract separate is too big a job for just one man. Collects issues #1-#5.
BACK IN PRINT! Spencer Dales was born into a world of magic. His father belongs to the Aegis, a secret society of black magicians tasked with bettering the lives of others-with higher potential-but never themselves. Now it's time for Spencer to follow in his father's footsteps, but all he sees is a broken system in need of someone with the wand and the will to change it. But who will stand beside him in this fight for a better future? KHARY RANDOLPH and BRANDON THOMAS ignite a generational war in this action-fantasy series, made entirely by creators of color, and committed to one truth above all others-Excellence is Real. Collects EXCELLENCE #1-6.
It's a new edition of the classic first FABLES collection featuring issues #1-5 of the awardwinning series, with updated trade dress! This first FABLES volume introduces Fabletown, and the murder mystery of Snow White's party-girl sister, Rose Red. It's up to Bigby, Fabletown's sheriff, and a reformed and pardoned Big Bad Wolf, to determine if the culprit is Bluebeard, Rose's ex-lover and notorious wife killer, or Jack, her current live-in boyfriend and former beanstalk-climber. This new edition features a brand-new painted cover by Mark Buckingham, as well as the short FABLES comic from PETER & MAX, presented here for the first time in color!
A new Softcover collecting the acclaimed FABLES #11-18, including the 4-part "Storybook Love." Also included are the 2-part "A Sharp Operator" and the single-issue tales "Bag o' Bones" and "Barleycorn Brides." Don't miss this amazing third collection, topped off with a stunning new wraparound cover by James Jean.
SERIES PREMIERE! ALL-NEW series created by ROBERT KIRKMAN (THE WALKING DEAD, INVINCIBLE, OBLIVION SONG) and Chris Samnee (Daredevil)! Owen Johnson's journey to China to learn about his birth parents eventually leads him to a mysterious Shaolin Temple. The students there study to rediscover the Fire Power, the lost art of throwing fireballs. A power they claim will be needed soon to save the world. Will Owen Johnson be the first person in a thousand years to wield the FIRE POWER?
ALL-NEW series created by ROBERT KIRKMAN (THE WALKING DEAD, INVINCIBLE, OBLIVION SONG) and CHRIS SAMNEE (Daredevil, Black Widow)! The one who wields the fire power is destined to save the world, but Owen Johnson has turned his back on that life. He doesn't want the power. He never did. He only wants to raise his family and live his life, but unseen forces are at work to make that impossible. Danger lurks around every corner as Owen's past comes back to haunt him. Collects FIRE POWER BY KIRKMAN & SAMNEE #1-6.
* A new middle-grade graphic novel for fans of Sheets and Anya's Ghost from acclaimed cartoonist Jenna Ayoub (Adventure Time) about a girl named Willow, who's got two parents in the military and has lived a nomadic childhood that's made it seem impossible to find a place she can call home - until now! * And when the family arrives at their latest stop-the historic Hadleigh House-Willow encounters something that doesn't help her chances of staying put...GHOSTS! * Hadleigh House's spectral occupants have been scaring off would-be residents for decades, and they intend to keep the house to themselves. * But Willow's not about to let some nagging spirits force her to move for the millionth time. It's just a matter of convincing Willow's parents that this old house is the one for them-ghosts and all...
Fifteen-year-old Morgan has a secret: She can't wait to escape the perfect little island where she lives. She's desperate to finish high school and escape her sad divorced mom, her volatile little brother, and worst of all, her great group of friends...who don't understand Morgan at all. Because really, Morgan's biggest secret is that she has a lot of secrets, including the one about wanting to kiss another girl. Then one night, Morgan is saved from drowning by a mysterious girl named Keltie. The two become friends and suddenly life on the island doesn't seem so stifling anymore. But Keltie has some secrets of her own. And as the girls start to fall in love, everything they're each trying to hide will find its way to the surface...whether Morgan is ready or not.
Three years ago, Ash's mom, Kristin, left home and never came back. Now, Ash lives in the house where Kristin grew up. All of her things are there. Her old room, her old clothes, and the shed where she spent her childhood creating a fantasy world called Koretris. Ash knows all about Koretris: how it's a haven for girls, with no men or boys allowed, and filled with fanciful landscapes and creatures. When Ash's friends decide to try going to Koretris using one of Kristin's spell books, Ash doesn't think anything will happen. But the spell works, and Ash discovers that the world Kristin created is actually a real place with real inhabitants and very real danger. But if Koretris is real, why is Ash there? Everyone has always called Ash a boy. Ash uses he/him pronouns. Shouldn't the spell have kept Ash out? And what does it mean if
A young, headstrong goblin embarks on a wild journey of danger, loss, self-discovery, and sacrifice in this new graphic novel adventure. One fateful night, a sinister human warrior raids the home of the young goblin Rikt and leaves him orphaned. Angry and alone, Rikt vows to avenge the death of his parents and seeks a way to destroy the man who did this. He finds aid from unlikely allies throughout his journey and learns of a secret power hidden in the heart of the First Tree. Will Rikt survive the trials that await him on his perilous journey to the First Tree? And is Rikt truly prepared for what he may find there? o From the Gregory Suicide creative team!