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This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda : Breath of the Wildand includes material from both of its DLC packs. This book features nearly fifty pages of sketches and official illustrations from Takumi Wada, two-hundred and ninety-six pages of design artwork and commentary about the making of the game from the creators, a fifty-five-page historical section that divulges the history of Hyrule as it is known in-game, and interviews with key members of the development team-Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma. Witness the making of a champion! o An in-depth history of the Hyrule of Breath of the Wild. o Insights from the creators on the making of the game. o Three-hundred and fifty pages of illustrations and designs.
A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! Includes an exhaustive compendium of everything from the first 30 years of The Legend of Zelda, an expansion of information from The Legend of Zelda timeline, a rare development sketches of your favorite characters, and an extensive database of items and enemies.
Young Link embarks on a perilous quest to find three spiritual stones that hold the key to the Triforce, the wielder of which will rule the world! Link's plan is to deliver the stones to the Princess of the mystical land of Hyrule, Zelda. But obstacles abound and his long journey has only just begun!
Link's adventures across Hyrule introduce him to two powerful allies - the Oracle of Seasons and the Oracle of Ages - and pit him against a pair of negarious villains - General Onox and the Sorceress of Shadows. To win the day he must quest from winter to summer and beyond the veil of time itself!
It's not easy being a hero in the realm of Hyrule, but Link discovers that sometimes it's even tougher on those around him. He'll need the power of the Triforce to save his friends and family from threats posed by the mysterious Skull Kid and the treacherous Agahnim. For all ages.
As a hero and a knight of the realm, it is Link's duty to serve Princess Zelda and protect the land of Hyrule. Dangers come in all forms both on land and at sea. Join Link on quests to overcome the threats posed by the Minish Cap and the Phantom Hourglass. For all ages.
Link finds himself broken into four different versions of himself-Green, Red, Blue and Violet Link-and pitted against a fifth, the malevolent Shadow Link, who has kidnapped Princess Zelda. The Links must find the Four Sword, the only thing that can combine them so that they are strong enough to stop Shadow Link and save the princess-and the world!
Yusaku Godai didn't get accepted into college on the first try, so he's studying to retake the entrance exams. But living in a dilapidated building full of eccentric and noisy tenants is making it hard for him to achieve his goals. Now that a beautiful woman has moved in to become the new resident manager, Godai is driven to distraction!
Simply magical manga in watercolor! Learn how to create beautiful manga art from pencil sketch to finished painting, with this comprehensive guide. Start by exploring a wide range of techniques including how to draw manga faces, poses, hair and eyes, then learn about background textures, colors and more. Finally, complete 12 step-by-step painting projects to perfect your manga art skills. This easy-to-follow book by the creator of the popular Mechanical Princess comics, contains all you need to successfully paint your own watercolor manga images.
Manga legend Rumiko Takahashi's classic horror series about mermaid flesh and immortality! They say that if one consumes mermaid flesh, one can attain immortality. Unfortunately, the more likely result includes becoming horribly deformed or turning into a vicious monster! Even if one were to gain eternal life, however, is such an anomaly a lucky blessing or a terrible curse? Yuta became immortal when he unwittingly ate mermaid's flesh, and now he seeks a way to become human again. Hundreds of years later, he encounters a volatile and determined young lady named Mana while searching for a mermaid. Could this mysterious woman hold the key to saving Yuta's humanity? For readers ages 16 and up.
The story continues in this third installment of the graphic novel adaptation of Cassandra Clare's bestselling The Mortal Instruments! With art by Cassandra Jean, the characters of The Mortal Instruments come alive and the plot thickens...After betrayal, who can Clary trust? Ages 13 And Up, Grades 8 to 17
The graphic novel adaptation of Cassandra Clare's bestselling The Mortal Instruments returns with the fourth installment! What will come of Clary and Jace as they keep digging up secrets that are better left unknown...? For readers ages 13 and up.
Middle school student Izuku Midoriya wants to be a hero more than anything, but he hasn't got an ounce of power in him. With no chance of ever getting into the prestigious U.A. High School for budding heroes, his life is looking more and more like a dead end. Then an encounter with All Might, the greatest hero of them all, gives him a chance to change his destiny... For teen audiences.
A sinister group of villains has attacked the first-year U.A. students, but their real target is All Might. It's all that Midoriya and his classmates can do to hold them off until reinforcements arrive. All Might joins the battle to protect the kids, but as his power runs out he may be forced into an extremely dangerous bluff! For Teen Audiences
The final stages of the U.A. High sports festival promise to be explosive as Uraraka takes on Bakugo in a head to head match! Bakugo never gives anyone a break, and the crowd holds its breath as the battle begins. The finals will push the students of Class 1-A to their limits and beyond! For teen audiences.
Midoriya has learned a few tricks from Gran Torino, but some things just have to be experienced to be understood. Even though he's not ready, when the League of Villains attacks in the town of Hosu, Midoriya rushes to help Ida, who is engaged in a life-or-death struggle with Hero Killer Stain. Stain has some very particular ideas about heroes and their place in society-and he means to purge every hero he can find! For teen audiences.
There has to be a catch when a deluxe rental property is this cheap - and this one connects to a perilous dungeon in another world! Far from being dissuaded, Tooru jumps at the chance to sign the lease, hoping to go from high school dropout to big-time adventurer. He soon encounters a stranded knight: a gorgeous young woman named Ria. Tooru rescues her and takes her back to Earth, where she promptly mistakes him for a Great Sage, seeing normal things like running water for evidence of his powerful magic. Tooru may dreams of heroism, but first he has to figure out how to share an apartment with a cute girl from another world!
This Chakra-Powered Omnibus Contains Volumes 1, 2 and 3 of Naruto! No one takes Naruto seriously at Ninja Academy. Especially not the other students, who all are competing to be the best ninja ever and someday lead Konoha, the Village Hidden in the Leaves. Naruto and his classmates are about to embark on an adventure that takes them far beyond Ninja Academy, beyond Konoha, beyond anything they ever imagined. What is Naruto's true destiny? The epic story that has sold millions worldwide begins now! For teen audiences.
Eisner award nominee Inio Asano (Solanin) enters Lynch-ian territory with this small-town horror story involving murder, subterranean creatures and, perhaps, the end of the world. Rendered in the traditional Manga style, Asano's crisp and detailed panels are a welcome addition to Fantagraphic's expanding literary Manga line.
by Tetsu Kariya Japanese Cuisine Introduces us to the fundamental ingredients--rice, sashimi, green tea, and dashi (cooking stock)--that constitute the soul of the Japanese kitchen. In each story we learn about the proper preparation and presentation of different dishes, as well as their history and cultural significance. The result is a moveable feast of a manga, as informative as it is engaging.
by Tetsu Kariya In this volume, the focus shifts from food to drink--specifically, to sake. For centuries different types of sake have played the same roles in Japan as wine and beer have in the West, from inexpensive everyday drink to refined single-batch rarities. Above all, sake has been enjoyed as an accompaniment to a meal, and after a revelatory moment at a local pub, Yamaoka decides that drink pairings must be an integral part of the Ultimate Menu. So which foods go best with which drinks? Sit down, pour yourself a glass, and read on!
Oishinbo: Ramen and Gyoza Creator: Tetsu Kariya Few foods inspire as much passion and partisanship as the dish of noodles in broth known as "ramen." Hot or cold, plain or miso, from fancy fusion creations to humble roadside takeout, ramen is truly a beloved food, one that can give rise to fierce loyalty or fiercer criticism (not to mention the occasional fistfight). In this volume of Oishinbo, Yamaoka and company inquire into the "soul of ramen," from the flour used in the noodles to the chickens used in the broth. And where there's ramen, there's gyoza: little dumplings made with a variety of fillings and served as a side dish. Will Yamaoka be able to create an "ultimate" gyoza before Kaibara creates a "supreme" one?
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem -- he just can't seem to find an opponent strong enough to take on! Every time a promising villain appears, he beats the snot out of 'em with one punch! Can Saitama finally find an opponent who can go toe-to-toe with him and give his life some meaning? Or is he doomed to a life of superpowered boredom? For teen audiences.
From VIZ Media. Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem -- he just can't seem to find an opponent strong enough to take on! He's easily taken out a number of monsters, including a crabby creature, a malicious mosquito girl and a muscly meathead. But his humdrum life takes a drastic turn when he meets Genos -- a cyborg who wants to uncover the secret behind his strength! For teen audiences. Scheduled to ship 09/02/15. (298)