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ADVENTURE ZONE GN VOL 06 SUFFERING GAME
Taako, Magnus, and Merle are near the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go - the closer they get - the higher a price they'll pay. And if they can secure the Bell, surely then the worst will be over, right? They're so close to the end, after all, and they've gone through so much to get this far. There can't possibly be any further surprises in store...
ADVENTURE ZONE GN VOL 05 ELEVENTH HOUR
The Bureau of Balance has located yet another Grand Relic, and this time it's.time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clock strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting-along with their lives-comes to an abrupt end. But whoa, what's this? It's 11:00 AM, our heroes are alive again, and Refuge definitely hasn't just been exploded. Looks like a classic time loop, friends!
ADVENTURE ZONE GN VOL 03 PETALS TO METAL
Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels. Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Available in softcover and harcover editions.
ADVENTURE ZONE GN VOL 02 MURDER ON ROCKPORT LIMITED
Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, Murder on the Rockport Limited picks up the saga where volume 1 left off. Both books are based on The Adventure Zone, a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. We rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Available in softcover and hardcover editions.