Showing 1–24 of 36 results

D&D ACQUISITIONS INCORPORATED HC

Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in a fifth edition D&D campaign.

D&D BALDURS GATE DECENT INTO AVERNUS

Welcome to Baldur's Gate, a city of ambition and corruption situated at the crossroads of the Sword Coast. You've just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

D&D: Character Sheets

Inside the pockets of this lavishly illustrated protective folder, you'll find a full set of fifth edition Dungeons & Dragons character sheets for use in any D&D campaign. This product includes three additional styles of double-sided character sheets giving veteran players options based on their individual play preference and spell sheets for keeping track of their magical repertoire. Also included is an introductory character sheet designed specifically to help ease new players into the game. Fans can use these character sheets to welcome new players to the world's greatest roleplaying game or choose a variant that fits their preferences.

D&D Creature & NPC Cards

Contains 182 durable, laminated cards for creatures and NPCs within the Monster Manual and Volo's Guide to Monsters. With game statistics on one side and evocative art on the other, they are the perfect tool to help dungeon masters manage and reference their menagerie during play.

D&D DUNGEON MASTERS GUIDE HC

Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

D&D: Dungeon Masters Screen

Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master?s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere.

D&D: Eberron Rising from the Last

Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberrona war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world's war-ravaged peoples. Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. Meld magic and invention to craft objects of wonder as an artificer. the first official class to be released for fifth edition D&D since the Player's Handbook. Flesh out your characters with a new D&D

D&D Epic Monster Cards

Contains 77 oversized durable, laminated cards featuring all the most dangerous monsters for your Dungeons & Dragons' game. With game statistics on one side and evocative art on the other, they are the perfect tool to help dungeon Masters manage and reference their menagerie during play

D&D: Essentials Kit

Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome quests. The D&D Essentials Kit is a new introductory product meant to bring D&D to audiences interested in jumping into a fantasy story. This box contains the essentials you need to run a D&D game with one Dungeon Master and one to five adventurers. A newly designed rulebook on-boards players by teaching them how to make characters, and the included adventure, Dragon of Icespire Peak, introduces a new 1-on-1 rules variant.

D&D: Explorers Guide Wildemount

Explorer's Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria) land of war, betrayal, and swashbuckling adventure. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.

D&D: Ghosts of Saltmarsh

Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

D&D GUILDMASTERS GUIDE TO RAVNICA HC

A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds - crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs - vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

D&D MONSTER MANUAL HC

A menagerie of deadly monsters for the world's greatest roleplaying game! The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mindflayers, and beholders - a monstrous menagerie for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from D&D's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

D&D MORDENKAINENS TOME OF FOES HC

Mordenkainen hails from the City of Greyhawk, but over the eons he has expanded his mastery of the major conflicts in the multiverse. Mordenkainen`s Tome of Foes not only contains everything you need to run challenging new monsters at the table with your friends but also provides tons of storytelling information on some of the most contentious relationships in the multiverse. Players will love to delve into Mordenkainen`s Tome of Foes to search for story hooks to use with their characters, as well as try out some of the player options for races like tieflings and elves, or maybe an otherworldly githyanki or githzerai. Dungeon Masters looking for inspiration and greater challenges for players who have reached higher levels of play will find much to explore in Tome of Foes.

D&D Out of the Abyss

Dare to descend into the Underdark in this adventure for the world?s greatest roleplaying game! The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons adventure for characters of levels 1?15

D&D PLAYERS HANDBOOK HC

Everything a player needs to create heroic characters for the world's greatest roleplaying game! The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic races and classes. D&D immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

D&D ICE WIND DALE RIME OF

Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserveddo you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night?

D&D RPG MYTHIC ODYSSEYS OF THEROS

Play Dungeons & Dragons in the Magic: The Gathering world of Theros-a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.Contents: Rise above the common throng with supernatural gifts, abilities that give you remarkable powers that set you on the path to legend.Explore Theros as a satyr or leonin-mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time.Master new powers with Magic: The Gathering-inspired subclasses like the Bard's College of Eloquence and the Paladin's Oath of Heroism.Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. Wield the weapons of the gods-five signature artifacts used by Theros's deities.

D&D Spellbook Cards Arcane Deck (253

The Spellbook Cards card decks are an invaluable resource for any magic-user. Having all of your spell details right at your fingertips saves you having to spend time searching through books in the middle of an encounter. And you can easily consult the entire deck when selecting new spells to learn. After each long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time.

D&D Spellbook Cards Bard Deck (110

The Spellbook Cards card decks are an invaluable resource for any magic-user. Having all of your spell details right at your fingertips saves you having to spend time searching through books in the middle of an encounter. And you can easily consult the entire deck when selecting new spells to learn. After each long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time.

D&D Spellbook Cards Cleric Deck (149

The Spellbook Cards card decks are an invaluable resource for any magic-user. Having all of your spell details right at your fingertips saves you having to spend time searching through books in the middle of an encounter. And you can easily consult the entire deck when selecting new spells to learn. After each long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time.

D&D Spellbook Cards Magic Item Deck

This set contains 294 durable, laminated cards for a hoard of magical weapons, armor, and other wondrous items. With game statistics on one side and evocative art on the other, they are the perfect tool to help Dungeon Masters equip their villains or dole out rewards to their players' heroes.

D&D Spellbook Cards Martial Powers &

The Spellbook Cards card decks are an invaluable resource for any magic-user. Having all of your spell details right at your fingertips saves you having to spend time searching through books in the middle of an encounter. And you can easily consult the entire deck when selecting new spells to learn. After each long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time.

D&D Spellbook Cards Monster Challenge Deck

This set contains 74 durable, laminated cards for a range of deadly monsters of challenge rating 6-16. With game statistics on one side and evocative art on the other, they are the perfect tool to help Dungeon Masters manage and reference their menagerie during play.